xJawn NHL expected goals

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Final / OT · Oct 3, 2026
2026-27 · regular season
The call
CAR 52.9% ✓
expected 2.90–2.75 · CAR won 3–2 in OT
actual xG
4.13–2.39
xG share, predicted → actual
CAR 51% → 63%49% → 37% PHI
Today's puzzle Remember Some Guys — name the skater from the shape of his career. Three clues, one guess a day. Play →
On the ice
Adjusts with rink filters

Strength and score are read from CAR's side, the same minutes at both ends: PP = CAR power play · PK = PHI power play · Leading = CAR ahead · ST = each club's own power play.

CAR attacks◀ all strengths
PHI attacksall strengths ▶
× goal• on net ◦ missed· blocked hover any attempt for the shooter, its xG and everything the model saw
How to read this map

One rink, both teams: CAR attacks the left net, PHI the right. Every attempt is a Gaussian bump of height = its model xG. The controls switch the surface (xG heatmap ↔ vs league) and the markers; vs league compares this game against a typical NHL team-game under the same filter (2026-27 regular season, 283 games), so a 5v5 view is measured against league 5v5.

A strength or score filter is read from CAR's side and mirrored for PHI: “CAR PP” shows CAR's power-play attempts on the left and PHI's shorthanded attempts on the right — the same minutes of the game at both ends. Empty-net attempts are excluded unless you include them. The Player control narrows the map and the rows beneath it to the attempts by either club while one player was on the ice (for a goalie, while he was in net); his own attempts wear a blue ring. vs league switches off while a player is picked — the league baseline is a whole team-game, which one player's slice is not. Hover any attempt for the shooter, the result, its xG, and the inputs behind it: clock, strength, score, shot type, distance, angle, handedness, rush/rebound, what happened just before, and the goalie or the blocker.

What each side produced

all strengths · this game
CAR PHI
bars share a scale within each row · the longer bar is the row's leader
Goalson the map
3 2
Expected goals
4.13 2.39
xG%share of xG
63% 37%
High-dangerattempts ≥ 0.20 xG
2 2
Shots on goal
40 18
Attempts
79 43
xG by period · whole game 1st0.7–0.62nd2.4–0.53rd0.7–0.9OT0.3–0.4

The Hurricanes beat the Flyers 3–2 in overtime on the road, and the chances agreed: CAR out-created PHI 4.1–2.4 in expected goals. The Hurricanes power play made 0.9 xG on 11 attempts.

Counts come from the shot table behind the map: empty-net attempts and the shootout are excluded, so the goals here can trail the official final by an empty-netter or the shootout's deciding goal. Same numbers as the post-game cards.

As the game went

all situations · this game
cumulative CAR − PHI xG · bands = power plays · lines = goals
1ST2ND3RDOT+1−1+2−2CAR AHEAD ▲PHI AHEAD ▼
How to read this

One line: cumulative CAR minus PHI expected goals. Above zero CAR is ahead on chances, below zero PHI is. Shaded bands are power plays in the side's colour; vertical lines are goals.

Goals

this game
xG = the chance, before it went in
TeamScorerPeriodTimexG
CARSebastian Aho 1st0:10 0.04
CARSebastian Aho 3rd4:59 PP 0.16
CARShayne Gostisbehere OT2:51 PP 0.16
PHIOwen Tippett 1st8:03 0.07
PHIMatvei Michkov 2nd7:20 0.19
Who

Skaters

all · whole game · this game
on-ice xG for and against, his own attempts, the net
strength
period
sort
How to read this

Every skater: on-ice xG against to the left of zero, for to the right, his own attempts as the solid bar, a hash at the net. The slim track under the name is ice time. The chart opens sorted by net, best first; pick another key to re-order it, and click the same key again to flip it. A name opens the player's page. Pick a period and every bar re-lays for that period alone on the same scale as the whole game, so the three periods add up to it; a skater who did not play in it fades to the bottom.

CAR
against for own net ice time
0.50.5111.51.5220Andrei SvechnikovF17:50+1.71Sebastian AhoF20:30+1.60William CarrierF12:49+1.44Jackson BlakeF18:43+1.18Jalen ChatfieldD22:50+1.04Jaccob SlavinD24:47+0.99Shayne GostisbehereD15:39+0.69Jordan MartinookF15:16+0.50Mark JankowskiF12:01+0.34Taylor HallF14:30+0.33Nikolaj EhlersF13:38+0.21Jesperi KotkaniemiF11:19+0.04K'Andre MillerD23:17-0.03Logan StankovenF17:10-0.04Eric RobinsonF11:44-0.10Sean WalkerD24:10-0.13Mike ReillyD10:36-0.15Jordan StaalF16:35-0.16
0.50.5111.51.5220Jalen ChatfieldD18:04+1.49William CarrierF12:49+1.44Jaccob SlavinD18:49+1.40Sebastian AhoF12:39+0.86Andrei SvechnikovF12:17+0.82Jordan MartinookF11:36+0.52Mark JankowskiF10:11+0.50Taylor HallF12:43+0.34Jackson BlakeF13:43+0.29Logan StankovenF13:54+0.27K'Andre MillerD19:14+0.26Sean WalkerD19:27+0.13Jesperi KotkaniemiF11:11+0.04Jordan StaalF11:20-0.07Nikolaj EhlersF10:31-0.07Eric RobinsonF11:18-0.10Mike ReillyD10:23-0.15Shayne GostisbehereD10:41-0.20
0.250.250.50.50.750.75110Jackson BlakeF5:00+0.89Sebastian AhoF4:51+0.89Shayne GostisbehereD4:46+0.89Andrei SvechnikovF4:43+0.89Jordan StaalF1:04+0.30Nikolaj EhlersF3:07+0.29Taylor HallF0:57+0.00K'Andre MillerD0:48+0.00Logan StankovenF0:44+0.00Sean WalkerD0:32+0.00Jalen ChatfieldD0:11+0.00Jaccob SlavinD0:10+0.00Jesperi KotkaniemiF0:08+0.00Jordan MartinookF0:03+0.00
0.250.250.50.50.750.750Eric RobinsonF0:26+0.00Mike ReillyD0:13+0.00Andrei SvechnikovF0:01+0.00Jordan MartinookF3:37-0.02Sebastian AhoF2:01-0.14Mark JankowskiF1:09-0.16Sean WalkerD3:29-0.25K'Andre MillerD2:31-0.29Logan StankovenF2:32-0.30Jordan StaalF4:00-0.40Jaccob SlavinD4:39-0.41Jalen ChatfieldD3:28-0.45
PHI
against for own net ice time
0.50.5111.51.5222.52.50Tyson FoersterF18:43+0.57Travis KonecnyF16:08+0.24Porter MartoneF11:02+0.20Noah CatesF9:13-0.04Matvei MichkovF16:08-0.05Rasmus RistolainenD14:26-0.10Christian DvorakF14:29-0.11David JiricekD13:10-0.14Alex BumpF13:27-0.19Jamie DrysdaleD24:33-0.48Sean CouturierF15:58-0.64Noel AcciariF15:53-0.72Trevor ZegrasF22:53-0.75Owen TippettF17:47-0.77Nick SeelerD18:07-0.81Travis SanheimD27:05-0.95Carl GrundstromF13:45-1.42Cam YorkD22:10-1.75
0.50.5111.51.5220Porter MartoneF9:23+0.26Christian DvorakF10:52+0.10Tyson FoersterF11:20+0.07Noah CatesF9:05-0.04Rasmus RistolainenD12:31-0.10Sean CouturierF12:18-0.13Travis KonecnyF10:44-0.14David JiricekD12:21-0.14Alex BumpF13:14-0.19Noel AcciariF12:29-0.19Travis SanheimD20:37-0.21Nick SeelerD15:42-0.45Matvei MichkovF9:22-0.75Owen TippettF15:30-0.76Cam YorkD17:33-1.06Jamie DrysdaleD17:58-1.18Carl GrundstromF13:45-1.42Trevor ZegrasF16:09-1.45
0.250.250.50.50.750.75110Tyson FoersterF5:55+0.72Matvei MichkovF6:34+0.70Jamie DrysdaleD6:21+0.70Trevor ZegrasF6:19+0.70Travis KonecnyF4:56+0.38David JiricekD0:49+0.00Travis SanheimD0:37+0.00Christian DvorakF0:34+0.00Alex BumpF0:13+0.00Sean CouturierF0:03+0.00Rasmus RistolainenD0:02+0.00Owen TippettF1:14-0.02Porter MartoneF1:39-0.06
0.250.250.50.50.750.750Rasmus RistolainenD1:03+0.00Noah CatesF0:08+0.00Owen TippettF0:01+0.00Christian DvorakF1:37-0.22Tyson FoersterF1:23-0.22Nick SeelerD2:21-0.35Sean CouturierF3:30-0.51Noel AcciariF3:24-0.53Cam YorkD3:02-0.69Travis SanheimD4:55-0.73

Lines & pairs

all · whole game · this game
most-used units · when they played · on-ice xG lines are by strength · 5v5 shown
strength
period
sort
How to read this

The units that actually played together most at the chosen strength — forward lines and defence pairs at 5v5, the whole group on the ice on the power play or the kill — each with when it was on the ice at that strength across the game clock (period and power-play bands behind the strip) and on-ice xG against / for while the whole unit was out, at that strength only. Sorted by time together; pick another key to re-order, and a name opens the player's page. Pick a period and the strip veils the rest of the game while the bars re-lay for that period alone, on the whole game's scale.

CAR
on ice power play penalty kill xGA xGF
PHI
on ice power play penalty kill xGA xGF

Matchups

5v5 · this game
every skater against every skater, goalies first · hover a cell
order
CAR won the chances PHI won them full colour = a margin of 0.75 xG or more taller = more time together (full height at 12:00) on together, dead even never on together G = goalie: his row or column is each skater against the whole other team
WollGrundstromTippettZegrasCouturierAcciariBumpDvorakKonecnyMichkovCatesFoersterMartoneYorkDrysdaleRistolainenSanheimSeelerJiricekGL1L2L3L4D1D2D3GL1L2L3L4D1D2D3KochetkovHallStankovenBlakeCarrierAhoSvechnikovStaalMartinookEhlersJankowskiRobinsonKotkaniemiSlavinChatfieldWalkerMillerReillyGostisbehere
How to read this

Rows are CAR's skaters, columns PHI's, grouped the way they played: forward lines (L1 = the line that played together most), then defence pairs. Each cell covers the five-on-five time those two players shared the ice. Its colour is the club that out-chanced the other in that time — expected goals for minus against — and the stronger the colour, the bigger the margin. Each cell is also raised: the taller the block, the longer the two shared the ice, up to full height at 12:00 of five-on-five time. A grey cell means they met and it came out even; an open, flat one means they never met at five-on-five.

The first row and column are the goalies. A goalie is in net for every five-on-five second, so a skater's cell against the other side's goalie is all of that skater's five-on-five time against that team — the rest of his row or column added up — and the corner where the two goalies meet is the game's five-on-five. Those cells cover far more time than any pair, so they reach full colour sooner and stand at full height, a wall along each edge of the grid. A goalie change adds a second goalie row or column, each covering his own time.

Linemates share the ice, so a line against a line reads as a block. The margin is a total, not a rate: a long matchup has room to build a big gap and a thirty-second one does not — which is what the height is there to show: a tall, strong cell is the game's story; a short, strong one is a moment. Hover (or tap) any cell for the exact time together, the xG each way, attempts and goals. One game — a strong cell is what happened, not what would happen again.

The model

The prediction, scored

🔒 pregame · this game

Before puck drop the engine made CAR a 52.9% favorite, expecting a 2.90–2.75 game — CAR won 3–2, so the call landed. Every number in this section was issued before the game and is never re-graded.

pred. xGactual xG pred. 5v5actual 5v5 pred. STactual PP
CAR 2.904.13 2.053.13 0.620.89
PHI 2.752.39 1.911.57 0.680.82

Predicted 5v5 / special-teams portions come from the predicted map's strength splits (one shared scale per team pins the all-strengths total to its expected goals), so they don't sum exactly — the remainder is 4v4, 3v3, and other mixed states. The actual columns are the card's own counts (empty-net attempts excluded); the actual PP column is power-play xG only, the same bucket the predicted map's special-teams view draws.

The pregame score grid

🔒 pregame · this game

The likeliest finals the engine saw before the game, with what actually happened marked — ■ CAR · ■ PHI.

Likeliest finals (CAR–PHI)probability
2–2 8.0% what happened — regulation ended tied; CAR won in OT
3–3 7.0% tied after regulation — OT/SO decides
3–1 4.1%
4–2 4.1%
1–1 4.0% tied after regulation — OT/SO decides
5.6%6.5%016.0%17.7%123.0%24.1%222.1%21.9%316.1%15.1%49.5%8.4%54.7%3.9%62.0%1.6%71.0%0.8%8+

Scoreline odds are the engine's own grid: each team's goals as a Poisson count, with the fitted adjustment for how often games end tied after regulation (ρ = 0.35), so these odds and the headline win probability come from the same numbers. The OT/SO layer is a separate fitted model and is already inside the headline win probability.

The pregame read

🔒 pregame · this game

The engine made CAR a 52.9% favorite — PHI controls 48.6% of the predicted xG. Of CAR's 2.90 expected goals, 2.05 should come at 5v5 and 0.62 on the power play; PHI projects 1.91 at 5v5 and 0.68 on the power play. The logistic challenger put the home side at 46.0%, Elo at 46.4%.

Where the engine expected the goals

🔒 pregame · this game

The predicted surface, issued before puck drop — not this game's shots (those are the card's map above). CAR attacks the left net, PHI the right; each end multiplies where the attacking team generates xG this season by where its opponent concedes it, scaled so each end totals the engine's expected goals. Actual shots lays the game's unblocked attempts on top: × goals, • on net, ◦ missed.

Context

Tale of the tape

season to date

How each team fares on its own, season to date: per-game xG rates with league rank (of 32). Rank 1 is best on every row — orange ranks sit in the top third of the league, gray in the bottom third.

CARPHI
3.63 (1st) Offense
xG for / game
2.50 (29th)
2.41 (2nd) Defense
xG against / game
3.28 (28th)
0.86 (10th) Power play
PP xG / game
0.67 (22nd)
0.58 (4th) Penalty kill
PP xG conceded / game
0.71 (14th)

Season-to-date form as of the site's latest build, shown for context — the ratings the engine actually used were its own as-of-game-day state. Replay this matchup in the lab →