xJawn NHL expected goals

← Games

Save a card: Summary · Full card · Game flow · SEA skaters · EDM skaters · SEA lines · EDM lines · Matchups

SEA 1 – 3 EDM

Seattle Kraken at Edmonton Oilers

Final · Oct 3, 2026
2026-27 · regular season
The call
EDM 59.4% ✓
expected 2.89–3.46 · EDM won 1–3
actual xG
1.87–3.43
xG share, predicted → actual
SEA 46% → 35%54% → 65% EDM
Today's puzzle Remember Some Guys — name the skater from the shape of his career. Three clues, one guess a day. Play →
On the ice
Adjusts with rink filters

Strength and score are read from SEA's side, the same minutes at both ends: PP = SEA power play · PK = EDM power play · Leading = SEA ahead · ST = each club's own power play.

SEA attacks◀ all strengths
EDM attacksall strengths ▶
× goal• on net ◦ missed· blocked hover any attempt for the shooter, its xG and everything the model saw
How to read this map

One rink, both teams: SEA attacks the left net, EDM the right. Every attempt is a Gaussian bump of height = its model xG. The controls switch the surface (xG heatmap ↔ vs league) and the markers; vs league compares this game against a typical NHL team-game under the same filter (2026-27 regular season, 283 games), so a 5v5 view is measured against league 5v5.

A strength or score filter is read from SEA's side and mirrored for EDM: “SEA PP” shows SEA's power-play attempts on the left and EDM's shorthanded attempts on the right — the same minutes of the game at both ends. Empty-net attempts are excluded unless you include them. The Player control narrows the map and the rows beneath it to the attempts by either club while one player was on the ice (for a goalie, while he was in net); his own attempts wear a blue ring. vs league switches off while a player is picked — the league baseline is a whole team-game, which one player's slice is not. Hover any attempt for the shooter, the result, its xG, and the inputs behind it: clock, strength, score, shot type, distance, angle, handedness, rush/rebound, what happened just before, and the goalie or the blocker.

What each side produced

all strengths · this game
SEA EDM
bars share a scale within each row · the longer bar is the row's leader
Goalson the map
1 2
Expected goals
1.87 3.44
xG%share of xG
35% 65%
High-dangerattempts ≥ 0.20 xG
2 3
Shots on goal
20 24
Attempts
38 61
xG by period · whole game 1st0.1–1.42nd1.3–0.43rd0.4–1.6

The Oilers beat the Kraken 3–1 at home, and the chances agreed: EDM out-created SEA 3.4–1.9 in expected goals. The Oilers power play made 0.9 xG on 12 attempts.

Counts come from the shot table behind the map: empty-net attempts and the shootout are excluded, so the goals here can trail the official final by an empty-netter or the shootout's deciding goal. Same numbers as the post-game cards.

As the game went

all situations · this game
cumulative SEA − EDM xG · bands = power plays · lines = goals
1ST2ND3RD+0.5−0.5+1−1+1.5−1.5+2−2SEA AHEAD ▲EDM AHEAD ▼
How to read this

One line: cumulative SEA minus EDM expected goals. Above zero SEA is ahead on chances, below zero EDM is. Shaded bands are power plays in the side's colour; vertical lines are goals.

Goals

this game
xG = the chance, before it went in
TeamScorerPeriodTimexG
SEABobby McMann 2nd9:06 PP 0.08
EDMOwen Michaels 1st2:51 0.03
EDMLeon Draisaitl 3rd17:33 0.19
EDMConnor McDavid 3rd18:55 EN 0.41
Who

Skaters

all · whole game · this game
on-ice xG for and against, his own attempts, the net
strength
period
sort
How to read this

Every skater: on-ice xG against to the left of zero, for to the right, his own attempts as the solid bar, a hash at the net. The slim track under the name is ice time. The chart opens sorted by net, best first; pick another key to re-order it, and click the same key again to flip it. A name opens the player's page. Pick a period and every bar re-lays for that period alone on the same scale as the whole game, so the three periods add up to it; a skater who did not play in it fades to the bottom.

SEA
against for own net ice time
0.50.5111.51.5220Jordan EberleF17:10+0.56Chandler StephensonF18:07+0.52Bobby McMannF17:58+0.51Ryan WintertonF11:26-0.05Berkly CattonF15:40-0.05Ryan LindgrenD13:57-0.05Cale FleuryD13:47-0.11Mackie SamoskevichF11:54-0.12Vince DunnD23:50-0.20Shane WrightF14:40-0.27Freddy GaudreauF11:37-0.76Ben MeyersF10:59-0.78Kaapo KakkoF13:11-0.78Jared McCannF14:29-0.89Ryker EvansD19:03-0.92Matty BeniersF16:06-0.93Brandon MontourD23:21-0.94Adam LarssonD23:39-1.18
0.50.5111.51.50Chandler StephensonF13:47+0.38Bobby McMannF15:10+0.34Jordan EberleF14:08+0.32Cale FleuryD12:36+0.16Ryan WintertonF9:54+0.07Ryan LindgrenD10:25+0.05Mackie SamoskevichF10:57-0.12Berkly CattonF11:46-0.13Shane WrightF11:04-0.25Freddy GaudreauF8:38-0.30Ben MeyersF7:42-0.33Vince DunnD18:51-0.36Adam LarssonD17:42-0.38Brandon MontourD16:42-0.65Ryker EvansD15:42-0.66Matty BeniersF11:58-0.87Kaapo KakkoF10:51-0.87Jared McCannF11:32-0.99
0.250.250Jared McCannF1:23+0.25Jordan EberleF1:21+0.25Bobby McMannF1:21+0.25Vince DunnD1:20+0.25Chandler StephensonF1:19+0.25Brandon MontourD2:26+0.14Ryan LindgrenD0:18+0.10Matty BeniersF2:24+0.10Berkly CattonF2:21+0.10Kaapo KakkoF2:20+0.10Shane WrightF2:07-0.00
0.250.250.50.50.750.750Jordan EberleF0:30+0.00Shane WrightF0:07-0.01Berkly CattonF0:02-0.01Chandler StephensonF1:23-0.04Vince DunnD1:01-0.09Ryan WintertonF1:10-0.11Matty BeniersF0:30-0.15Jared McCannF0:40-0.15Ryker EvansD1:35-0.18Ryan LindgrenD2:26-0.20Cale FleuryD0:52-0.27Brandon MontourD2:42-0.43Ben MeyersF3:17-0.45Freddy GaudreauF2:43-0.46Adam LarssonD4:13-0.73
EDM
against for own net ice time
0.50.5111.51.5220Leon DraisaitlF24:08+1.95Evan BouchardD27:01+1.77Vasily PodkolzinF20:22+1.66Connor McDavidF26:17+1.65Max JonesF9:42+0.88Ty EmbersonD11:22+0.50Jake WalmanD13:52+0.47Kasperi KapanenF17:48+0.44Ryan SheaD21:31+0.36Owen MichaelsF13:58+0.18Trent FredericF8:15+0.05Colton DachF12:33+0.05Mattias EkholmD22:41-0.10Mathieu JosephF15:04-0.28Isaac HowardF8:22-0.29Josh SamanskiF6:18-0.31Alex FormentonF14:03-0.57Connor MurphyD19:21-0.72
0.50.5111.51.50Leon DraisaitlF16:30+1.04Vasily PodkolzinF14:53+0.91Evan BouchardD18:59+0.89Connor McDavidF17:42+0.89Max JonesF9:16+0.81Ty EmbersonD11:19+0.49Ryan SheaD16:30+0.39Jake WalmanD10:51+0.36Owen MichaelsF11:52+0.35Mattias EkholmD18:05+0.17Trent FredericF6:58+0.02Kasperi KapanenF12:00+0.01Colton DachF10:19-0.00Mathieu JosephF12:53-0.19Josh SamanskiF6:18-0.31Isaac HowardF6:48-0.32Alex FormentonF11:54-0.44Connor MurphyD16:18-0.46
0.250.250.50.50.750.75110Leon DraisaitlF4:28+0.87Connor McDavidF4:30+0.86Vasily PodkolzinF4:16+0.80Evan BouchardD4:13+0.80Kasperi KapanenF3:32+0.42Colton DachF1:37+0.13Jake WalmanD1:49+0.11Max JonesF0:23+0.08Isaac HowardF1:34+0.04Ryan SheaD1:32+0.04Trent FredericF1:17+0.04
0.250.250.50.50Evan BouchardD1:17+0.00Kasperi KapanenF1:18+0.00Jake WalmanD0:30+0.00Ryan SheaD2:00-0.08Colton DachF0:36-0.08Mathieu JosephF1:33-0.10Alex FormentonF1:33-0.13Connor McDavidF0:51-0.17Owen MichaelsF1:37-0.17Connor MurphyD1:14-0.27Mattias EkholmD2:27-0.34

Lines & pairs

all · whole game · this game
most-used units · when they played · on-ice xG lines are by strength · 5v5 shown
strength
period
sort
How to read this

The units that actually played together most at the chosen strength — forward lines and defence pairs at 5v5, the whole group on the ice on the power play or the kill — each with when it was on the ice at that strength across the game clock (period and power-play bands behind the strip) and on-ice xG against / for while the whole unit was out, at that strength only. Sorted by time together; pick another key to re-order, and a name opens the player's page. Pick a period and the strip veils the rest of the game while the bars re-lay for that period alone, on the whole game's scale.

SEA
on ice power play penalty kill xGA xGF
EDM
on ice power play penalty kill xGA xGF

Matchups

5v5 · this game
every skater against every skater, goalies first · hover a cell
order
SEA won the chances EDM won them full colour = a margin of 0.75 xG or more taller = more time together (full height at 12:00) on together, dead even never on together G = goalie: his row or column is each skater against the whole other team
LeviDraisaitlMcDavidPodkolzinJosephFormentonMichaelsKapanenJonesDachFredericHowardSamanskiEkholmBouchardMurphySheaWalmanEmbersonGL1L2L3L4D1D2D3GL1L2L3L4D1D2D3GrubauerEberleStephensonMcMannMcCannKakkoBeniersWintertonWrightCattonGaudreauSamoskevichMeyersLarssonDunnMontourEvansLindgrenFleury
How to read this

Rows are SEA's skaters, columns EDM's, grouped the way they played: forward lines (L1 = the line that played together most), then defence pairs. Each cell covers the five-on-five time those two players shared the ice. Its colour is the club that out-chanced the other in that time — expected goals for minus against — and the stronger the colour, the bigger the margin. Each cell is also raised: the taller the block, the longer the two shared the ice, up to full height at 12:00 of five-on-five time. A grey cell means they met and it came out even; an open, flat one means they never met at five-on-five.

The first row and column are the goalies. A goalie is in net for every five-on-five second, so a skater's cell against the other side's goalie is all of that skater's five-on-five time against that team — the rest of his row or column added up — and the corner where the two goalies meet is the game's five-on-five. Those cells cover far more time than any pair, so they reach full colour sooner and stand at full height, a wall along each edge of the grid. A goalie change adds a second goalie row or column, each covering his own time.

Linemates share the ice, so a line against a line reads as a block. The margin is a total, not a rate: a long matchup has room to build a big gap and a thirty-second one does not — which is what the height is there to show: a tall, strong cell is the game's story; a short, strong one is a moment. Hover (or tap) any cell for the exact time together, the xG each way, attempts and goals. One game — a strong cell is what happened, not what would happen again.

The model

The prediction, scored

🔒 pregame · this game

Before puck drop the engine made EDM a 59.4% favorite, expecting a 2.89–3.46 game — EDM won 1–3, so the call landed. Every number in this section was issued before the game and is never re-graded.

pred. xGactual xG pred. 5v5actual 5v5 pred. STactual PP
SEA 2.891.87 1.981.52 0.740.34
EDM 3.463.43 2.302.44 0.960.92

Predicted 5v5 / special-teams portions come from the predicted map's strength splits (one shared scale per team pins the all-strengths total to its expected goals), so they don't sum exactly — the remainder is 4v4, 3v3, and other mixed states. The actual columns are the card's own counts (empty-net attempts excluded); the actual PP column is power-play xG only, the same bucket the predicted map's special-teams view draws.

The pregame score grid

🔒 pregame · this game

The likeliest finals the engine saw before the game, with what actually happened marked — ■ SEA · ■ EDM.

Likeliest finals (SEA–EDM)probability
3–3 6.9% tied after regulation — OT/SO decides
2–2 6.2% tied after regulation — OT/SO decides
2–4 4.6%
4–4 4.3% tied after regulation — OT/SO decides
1–3 3.6% what happened
5.6%3.2%016.2%10.9%123.1%18.7%222.2%21.4%316.0%18.6%49.4%13.1%54.6%7.7%61.9%3.8%71.0%2.5%8+

Scoreline odds are the engine's own grid: each team's goals as a Poisson count, with the fitted adjustment for how often games end tied after regulation (ρ = 0.35), so these odds and the headline win probability come from the same numbers. The OT/SO layer is a separate fitted model and is already inside the headline win probability.

The pregame read

🔒 pregame · this game

The engine made EDM a 59.4% favorite — EDM controls 54.5% of the predicted xG. Of SEA's 2.89 expected goals, 1.98 should come at 5v5 and 0.74 on the power play; EDM projects 2.30 at 5v5 and 0.96 on the power play. The logistic challenger put the home side at 61.9%, Elo at 62.8%.

Where the engine expected the goals

🔒 pregame · this game

The predicted surface, issued before puck drop — not this game's shots (those are the card's map above). SEA attacks the left net, EDM the right; each end multiplies where the attacking team generates xG this season by where its opponent concedes it, scaled so each end totals the engine's expected goals. Actual shots lays the game's unblocked attempts on top: × goals, • on net, ◦ missed.

Context

Tale of the tape

season to date

How each team fares on its own, season to date: per-game xG rates with league rank (of 32). Rank 1 is best on every row — orange ranks sit in the top third of the league, gray in the bottom third.

SEAEDM
2.60 (28th) Offense
xG for / game
2.71 (25th)
3.09 (19th) Defense
xG against / game
2.68 (8th)
0.63 (25th) Power play
PP xG / game
0.86 (8th)
0.71 (13th) Penalty kill
PP xG conceded / game
0.75 (19th)

Season-to-date form as of the site's latest build, shown for context — the ratings the engine actually used were its own as-of-game-day state. Replay this matchup in the lab →