xJawn NHL expected goals

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MIN 3 – 4 EDM

Minnesota Wild at Edmonton Oilers

Final / OT · Oct 20, 2026
2026-27 · regular season
The call
EDM 54.7% ✓
expected 2.95–3.23 · EDM won 3–4 in OT
actual xG
3.74–4.42
xG share, predicted → actual
MIN 48% → 46%52% → 54% EDM
Today's puzzle Remember Some Guys — name the skater from the shape of his career. Three clues, one guess a day. Play →
On the ice
Adjusts with rink filters

Strength and score are read from MIN's side, the same minutes at both ends: PP = MIN power play · PK = EDM power play · Leading = MIN ahead · ST = each club's own power play.

MIN attacks◀ all strengths
EDM attacksall strengths ▶
× goal• on net ◦ missed· blocked hover any attempt for the shooter, its xG and everything the model saw
How to read this map

One rink, both teams: MIN attacks the left net, EDM the right. Every attempt is a Gaussian bump of height = its model xG. The controls switch the surface (xG heatmap ↔ vs league) and the markers; vs league compares this game against a typical NHL team-game under the same filter (2026-27 regular season, 283 games), so a 5v5 view is measured against league 5v5.

A strength or score filter is read from MIN's side and mirrored for EDM: “MIN PP” shows MIN's power-play attempts on the left and EDM's shorthanded attempts on the right — the same minutes of the game at both ends. Empty-net attempts are excluded unless you include them. The Player control narrows the map and the rows beneath it to the attempts by either club while one player was on the ice (for a goalie, while he was in net); his own attempts wear a blue ring. vs league switches off while a player is picked — the league baseline is a whole team-game, which one player's slice is not. Hover any attempt for the shooter, the result, its xG, and the inputs behind it: clock, strength, score, shot type, distance, angle, handedness, rush/rebound, what happened just before, and the goalie or the blocker.

What each side produced

all strengths · this game
MIN EDM
bars share a scale within each row · the longer bar is the row's leader
Goalson the map
3 4
Expected goals
3.74 4.42
xG%share of xG
46% 54%
High-dangerattempts ≥ 0.20 xG
5 5
Shots on goal
30 32
Attempts
59 56
xG by period · whole game 1st1.3–1.62nd1.1–1.73rd1.3–0.4OT0.0–0.7

The Oilers beat the Wild 4–3 in overtime at home in a game the chances called about even, MIN 3.7 to EDM 4.4 in expected goals. The Oilers power play made 1.6 xG on 12 attempts.

Counts come from the shot table behind the map: empty-net attempts and the shootout are excluded, so the goals here can trail the official final by an empty-netter or the shootout's deciding goal. Same numbers as the post-game cards.

As the game went

all situations · this game
cumulative MIN − EDM xG · bands = power plays · lines = goals
1ST2ND3RDOT+0.5−0.5+1−1+1.5−1.5MIN AHEAD ▲EDM AHEAD ▼
How to read this

One line: cumulative MIN minus EDM expected goals. Above zero MIN is ahead on chances, below zero EDM is. Shaded bands are power plays in the side's colour; vertical lines are goals.

Goals

this game
xG = the chance, before it went in
TeamScorerPeriodTimexG
MINJoel Eriksson Ek 1st3:32 0.24
MINKirill Kaprizov 3rd10:30 0.13
MINRyan Hartman 3rd13:07 0.21
EDMLeon Draisaitl 1st19:57 PP 0.11
EDMLeon Draisaitl 2nd1:03 PP 0.19
EDMMathieu Joseph 2nd6:01 0.33
EDMEvan Bouchard OT3:32 PP 0.14
Who

Skaters

all · whole game · this game
on-ice xG for and against, his own attempts, the net
strength
period
sort
How to read this

Every skater: on-ice xG against to the left of zero, for to the right, his own attempts as the solid bar, a hash at the net. The slim track under the name is ice time. The chart opens sorted by net, best first; pick another key to re-order it, and click the same key again to flip it. A name opens the player's page. Pick a period and every bar re-lays for that period alone on the same scale as the whole game, so the three periods add up to it; a skater who did not play in it fades to the bottom.

MIN
against for own net ice time
0.50.5111.51.5222.52.5333.53.50Quinn HughesD31:18+2.45Kirill KaprizovF21:49+2.11Matt BoldyF22:31+1.47Joel Eriksson EkF22:45+0.78Maxim ShabanovF14:26+0.35Bobby BrinkF13:44+0.10Danila YurovF14:55+0.02David SpacekD10:29-0.06Blake ColemanF17:36-0.13Jonas BrodinD28:13-0.20Matt KierstedD10:54-0.23Yakov TreninF14:17-0.34Ryan HartmanF12:29-0.37Tyler PitlickF5:16-0.61Nico SturmF10:10-0.66Michael McCarronF13:36-1.10Daemon HuntD18:02-1.49Zach BogosianD21:16-2.80
0.50.5111.51.5222.52.50Quinn HughesD25:05+1.81Kirill KaprizovF16:57+1.57Matt BoldyF17:19+1.00Joel Eriksson EkF16:11+0.96Jonas BrodinD22:40+0.79David SpacekD8:45+0.22Matt KierstedD9:50-0.02Yakov TreninF13:09-0.13Blake ColemanF12:36-0.15Bobby BrinkF11:39-0.16Maxim ShabanovF10:25-0.19Danila YurovF11:52-0.24Michael McCarronF9:15-0.44Nico SturmF8:57-0.44Tyler PitlickF5:16-0.61Ryan HartmanF11:05-0.63Daemon HuntD15:23-1.26Zach BogosianD15:06-1.50
0.250.250.50.50.750.750Quinn HughesD4:52+0.64Kirill KaprizovF3:51+0.54Matt BoldyF3:14+0.54Joel Eriksson EkF3:10+0.54Maxim ShabanovF3:07+0.54Blake ColemanF2:05+0.26Bobby BrinkF2:05+0.26Danila YurovF2:02+0.26Ryan HartmanF1:24+0.26Jonas BrodinD0:26+0.16Zach BogosianD0:04+0.00
0.50.5111.51.50Danila YurovF0:30+0.00Matt BoldyF1:03-0.07Nico SturmF1:13-0.21Yakov TreninF1:08-0.21Matt KierstedD1:04-0.21Daemon HuntD2:39-0.23Blake ColemanF2:51-0.24David SpacekD1:44-0.29Michael McCarronF4:21-0.66Joel Eriksson EkF2:51-0.72Jonas BrodinD4:29-1.15Zach BogosianD6:06-1.31
EDM
against for own net ice time
0.50.5111.51.5222.52.5330Zach HymanF23:07+1.26Leon DraisaitlF24:06+0.95Evan BouchardD28:17+0.94Owen MichaelsF13:13+0.60Filip HallanderF6:55+0.42Trent FredericF7:37+0.38Isaac HowardF7:41+0.38Ryan SheaD23:50+0.33Mathieu JosephF12:28+0.32Connor McDavidF25:31+0.16Kasperi KapanenF19:18+0.05Alex FormentonF13:22-0.01Connor MurphyD21:12-0.07Ty EmbersonD10:24-0.09Jake WalmanD13:51-0.18Colton DachF15:25-0.28Vasily PodkolzinF19:20-0.31Mattias EkholmD20:36-1.20
0.50.5111.51.50Owen MichaelsF10:02+0.62Alex FormentonF10:59+0.59Mathieu JosephF11:03+0.57Ryan SheaD18:31+0.50Filip HallanderF6:55+0.42Trent FredericF6:37+0.31Isaac HowardF6:26+0.31Connor MurphyD19:09+0.28Jake WalmanD11:44-0.09Ty EmbersonD10:24-0.09Zach HymanF16:06-0.26Evan BouchardD19:10-0.33Colton DachF14:09-0.36Kasperi KapanenF14:33-0.36Mattias EkholmD18:14-0.53Leon DraisaitlF16:20-0.57Vasily PodkolzinF14:56-0.77Connor McDavidF16:16-0.83
0.50.5111.51.50Evan BouchardD6:53+1.52Zach HymanF6:33+1.52Leon DraisaitlF6:30+1.52Connor McDavidF6:20+1.52Vasily PodkolzinF4:24+0.45Kasperi KapanenF1:42+0.42Colton DachF1:16+0.07Isaac HowardF1:15+0.07Ryan SheaD1:06+0.07Trent FredericF1:00+0.07Mattias EkholmD0:23+0.00Owen MichaelsF0:22+0.00Mathieu JosephF0:20+0.00Alex FormentonF0:15+0.00Connor MurphyD0:03+0.00
0.250.250.50.50.750.750Leon DraisaitlF0:13+0.00Owen MichaelsF2:19-0.02Kasperi KapanenF2:07-0.02Jake WalmanD2:07-0.10Ryan SheaD3:12-0.24Evan BouchardD1:16-0.25Mathieu JosephF1:05-0.25Connor MurphyD2:00-0.35Connor McDavidF1:54-0.53Alex FormentonF2:08-0.59Mattias EkholmD1:59-0.66

Lines & pairs

all · whole game · this game
most-used units · when they played · on-ice xG lines are by strength · 5v5 shown
strength
period
sort
How to read this

The units that actually played together most at the chosen strength — forward lines and defence pairs at 5v5, the whole group on the ice on the power play or the kill — each with when it was on the ice at that strength across the game clock (period and power-play bands behind the strip) and on-ice xG against / for while the whole unit was out, at that strength only. Sorted by time together; pick another key to re-order, and a name opens the player's page. Pick a period and the strip veils the rest of the game while the bars re-lay for that period alone, on the whole game's scale.

MIN
on ice power play penalty kill xGA xGF
EDM
on ice power play penalty kill xGA xGF

Matchups

5v5 · this game
every skater against every skater, goalies first · hover a cell
order
MIN won the chances EDM won them full colour = a margin of 0.75 xG or more taller = more time together (full height at 12:00) on together, dead even never on together G = goalie: his row or column is each skater against the whole other team
LeviDraisaitlMcDavidPodkolzinHymanKapanenDachJosephFormentonMichaelsFredericHallanderHowardMurphySheaEkholmBouchardWalmanEmbersonGL1L2L3L4D1D2D3GL1L2L3L4D1D2D3WallstedtEriksson EkKaprizovBoldyColemanHartmanBrinkTreninYurovShabanovPitlickMcCarronSturmBrodinHughesBogosianHuntKierstedSpacek
How to read this

Rows are MIN's skaters, columns EDM's, grouped the way they played: forward lines (L1 = the line that played together most), then defence pairs. Each cell covers the five-on-five time those two players shared the ice. Its colour is the club that out-chanced the other in that time — expected goals for minus against — and the stronger the colour, the bigger the margin. Each cell is also raised: the taller the block, the longer the two shared the ice, up to full height at 12:00 of five-on-five time. A grey cell means they met and it came out even; an open, flat one means they never met at five-on-five.

The first row and column are the goalies. A goalie is in net for every five-on-five second, so a skater's cell against the other side's goalie is all of that skater's five-on-five time against that team — the rest of his row or column added up — and the corner where the two goalies meet is the game's five-on-five. Those cells cover far more time than any pair, so they reach full colour sooner and stand at full height, a wall along each edge of the grid. A goalie change adds a second goalie row or column, each covering his own time.

Linemates share the ice, so a line against a line reads as a block. The margin is a total, not a rate: a long matchup has room to build a big gap and a thirty-second one does not — which is what the height is there to show: a tall, strong cell is the game's story; a short, strong one is a moment. Hover (or tap) any cell for the exact time together, the xG each way, attempts and goals. One game — a strong cell is what happened, not what would happen again.

The model

The prediction, scored

🔒 pregame · this game

Before puck drop the engine made EDM a 54.7% favorite, expecting a 2.95–3.23 game — EDM won 3–4, so the call landed. Every number in this section was issued before the game and is never re-graded.

pred. xGactual xG pred. 5v5actual 5v5 pred. STactual PP
MIN 2.953.74 1.862.94 0.940.80
EDM 3.234.42 2.062.83 1.001.59

Predicted 5v5 / special-teams portions come from the predicted map's strength splits (one shared scale per team pins the all-strengths total to its expected goals), so they don't sum exactly — the remainder is 4v4, 3v3, and other mixed states. The actual columns are the card's own counts (empty-net attempts excluded); the actual PP column is power-play xG only, the same bucket the predicted map's special-teams view draws.

The pregame score grid

🔒 pregame · this game

The likeliest finals the engine saw before the game, with what actually happened marked — ■ MIN · ■ EDM.

Likeliest finals (MIN–EDM)probability
3–3 7.1% what happened — regulation ended tied; EDM won in OT
2–2 6.7% tied after regulation — OT/SO decides
2–4 4.3%
4–4 4.2% tied after regulation — OT/SO decides
1–3 3.6%
5.4%4.0%015.6%12.9%122.7%20.6%222.2%22.0%316.4%17.8%49.8%11.7%54.9%6.4%62.1%3.0%71.1%1.8%8+

Scoreline odds are the engine's own grid: each team's goals as a Poisson count, with the fitted adjustment for how often games end tied after regulation (ρ = 0.35), so these odds and the headline win probability come from the same numbers. The OT/SO layer is a separate fitted model and is already inside the headline win probability.

The pregame read

🔒 pregame · this game

The engine made EDM a 54.7% favorite — EDM controls 52.3% of the predicted xG. Of MIN's 2.95 expected goals, 1.86 should come at 5v5 and 0.94 on the power play; EDM projects 2.06 at 5v5 and 1.00 on the power play. The logistic challenger put the home side at 54.8%, Elo at 56.0%.

Why EDM 54.7%
win chance× expected goals
home ice +3.7 EDM ×1.08 · MIN ×1.00
finishing +2.4 EDM ×1.08 · MIN ×1.03
goaltending −1.7 EDM ×0.97 · MIN ×1.00
schedule −0.2 EDM ×1.00 · MIN ×1.00
special teams +0.1 EDM ×1.01 · MIN ×1.01
5v5 play +0.1 EDM ×0.98 · MIN ×0.98

Win chance is in points toward EDM (bars right of the line push toward EDM, left toward MIN). Each win-chance number is one-at-a-time: that piece reset to league average (neutral ice, a typical night's rest) on both sides and the game re-priced; the pieces interact, so they don't add up to the call. The multipliers are exact: a league-average team on neutral ice, on a typical night's rest, would expect 2.88 goals in this game, and each side's expected goals is that times its column of multipliers. Special teams reads small because the engine's power-play terms fit near zero, not because special teams don't matter.

Where the engine expected the goals

🔒 pregame · this game

The predicted surface, issued before puck drop — not this game's shots (those are the card's map above). MIN attacks the left net, EDM the right; each end multiplies where the attacking team generates xG this season by where its opponent concedes it, scaled so each end totals the engine's expected goals. Actual shots lays the game's unblocked attempts on top: × goals, • on net, ◦ missed.

Context

Tale of the tape

season to date

How each team fares on its own, season to date: per-game xG rates with league rank (of 32). Rank 1 is best on every row — orange ranks sit in the top third of the league, gray in the bottom third.

MINEDM
3.18 (8th) Offense
xG for / game
2.71 (25th)
2.70 (9th) Defense
xG against / game
2.68 (8th)
0.99 (2nd) Power play
PP xG / game
0.86 (8th)
0.74 (17th) Penalty kill
PP xG conceded / game
0.75 (19th)

Season-to-date form as of the site's latest build, shown for context — the ratings the engine actually used were its own as-of-game-day state. Replay this matchup in the lab →